Also known as Five-Handed Euchre, Six-Handed Euchre or Seven-Handed Euchre.
For a five-hand game, 32 cards are used, as in Four-Hand Euchre. For six players, 36 cards are used - the usual pack with sixes added. For a seven-hand game, 52 cards are used. In each instance, the joker may be added if desired (and it will rank as the highest trump).
The players draw cards, and the lowest card designates the first dealer. The player with the second-lowest card sits on the dealer's left, and so on.
In five-hand and six-hand games, the deal is the same as in four-hand, except that after the first round, the dealer deals two cards face down for a widow. In a seven-hand game, each player is dealt seven cards; a round of three cards at a time, then a round of four, or vice versa. After the first round, three cards are dealt face down for a widow (or four cards if the joker is used).
Starting with the player on the dealer's left, each player in turn may make a bid or pass. There is only one round of bidding, and the highest bidder names the trump suit. Each bid is for a number of points, and it must be higher than the preceding bid.
The maker of trump may take the widow into his hand and discard an equal number of cards, unless he has contracted to play without the widow.
In the five-hand game, the player who fixes the trump chooses his partners after seeing the widow. A bid of three tricks entitles him to one partner, a bid of four or five tricks, to two partners. The maker of trump may choose any player, regardless of where the player sits. The six-hand game is usually played by set partnerships of three against three, and the partners' seats alternate with their opponents'. In the seven-hand game, the maker of trump chooses partners after seeing the widow. A bid of four or five tricks entitles him to one partner; a bid of six or seven tricks, to two partners.
The play is the same as in Four-Hand Euchre.
The following tables show the various numbers that may be bid and the obligation of each bid.
Five-Hand Euchre: Bid Obligation 3 Maker must win 3 tricks with help of one partner. 4 Maker must win 4 tricks with help of two partners. 5 Maker must win 5 tricks with help of two partners. 8 Maker must play alone and win 5 tricks, using the widow. 15 Maker must play alone and win 5 tricks, without the widow.
Six-Hand Euchre: Bid Obligation 3, 4, 5 Side making trump must win number of tricks named (widow taken by maker of trump). 8 Maker must play alone and win 5 tricks, using the widow. 15 Maker must play alone and win 5 tricks, without the widow.
Seven-Hand Euchre: Bid Obligation 4, 5 Maker must win number of tricks named with help of one partner. 6, 7 Maker must win number of tricks named with help of two partners. 10 Maker must play alone and win 7 tricks, using the widow. 20 Maker must play alone and win 7 tricks, without the widow.
If the side making trump wins the number of tricks bid, it scores the value given in the table. There is no credit for winning more tricks than necessary. If the side making trump is euchred, the opponents score the value of the bid. In six-hand partnership play, only two accounts need be kept, one for each side. However, with five or seven players, the full amount to which a side is entitled is credited to each member individually.