- Game Type
- Kids, Adults
- 2, 3, 4, 5, 6, 7
This version of Euchre borrows from many of the other Euchre games. It is for four players - two partnerships - determined by agreement among the players. Trump is made as in Auction Euchre, by bidding.
The Pack. A standard pack is used with 2s, 3s, 4s, 5s, 6s, 7s and 8s removed, or a Euchre pack is used with the 7s and 8s removed, producing a 24-card pack.
Partners. Unlike Auction Euchre, the partners are fixed for the duration of the game. Any player winning the bid plays in cooperation with his partner and all tricks taken by the partnership count toward making the bid.
The Bidding. As in Auction Euchre, the bidding starts with the player on the dealer's left, and each player in turn may make a bid or pass.
The minimum starting bid is three. There is only one round of bidding, and the highest bidder names the trump suit or notrump. Each bid must be higher than the preceding bid. If no player bids (all pass), the dealer must accept a "Force bid" of three.
If any player believes he can win all six tricks he may call "Moon." A Moon, if successful (all tricks taken), scores 12 points. If the next player also believes he can win all six tricks, he may "Double Moon"; if successful he scores 24 points. Any third player believing he can also win all tricks may "Triple Moon" and, if successful, scores 32 points. If the last player to bid is equally convinced, he may bid "Quadruple Moon"; if successful, he scores 48 points. Any Moon bid won by a player is played alone. The partner of the player with the moon bid lays his hand face down, and his hand is not played.
Any bid may be unsuccessful if the number of tricks bid are not taken. When such a bid is not made, the partners are "set" and the number of tricks bid is deducted from their score.
The Play. The play is the same as in four-hand Euchre.
Scoring. The points are equal to the number of tricks successfully taken by a partnership. The partnership which first reaches 32 points wins the game. It is possible for the partnership score to become negative. Example: If a player "Moons" and does not make the bid (six tricks), the partnership has 12 points deducted from their score. If the partnership score was zero, their score become -12 points.