- Game Type
- Kids, Adults
- 1, 2, 3
This version uses the same rules and, with exceptions noted below, the same scoring as standard Contract Bridge. In a cut-in game with five or six players, a player who is "cut out" often has a long wait until the rubber ends and he can re-enter. By playing Four-Deal Bridge, a player seldom has to wait more than 15 or 20 minutes. The game is often called Chicago because it originated at the Standard Club in Chicago.
A round consists of four deals, one dealt by each player in turn. Vulnerability for a side is determined by which deal is being played, as follows:
Neither side is vulnerable.
Second and third deals:
The dealer's side is vulnerable and opponents are not vulnerable. Even if the opponents previously made game, it does not matter.
Both sides are vulnerable.
A passed-out deal is redealt by the same dealer. There is a bonus, scored immediately, of 300 for making game when not vulnerable and 500 when vulnerable. A part-score carries over as in Rubber Bridge and can help to make game in the next deal or deals, but it is canceled by any game score. There is a bonus of 100 for making a part-score on the fourth deal. After four deals have been played, the scores are totaled and entered on the back score, as in Rubber Bridge, and there is a new cut for partners, seats, and deal.
In one variation, played in certain regions, on the second and third deals the dealer's side is not vulnerable and the opposing side is vulnerable instead.
More points are usually scored in Four-deal Bridge than in the same number of deals at Rubber Bridge - estimates vary from 15 percent to 40 percent more. This is chiefly because at least one side is vulnerable in three deals out of four.