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Gin Rummy for 3 players

Game Type
There are two methods for playing three-hand Gin Rummy in which two players are active and one is inactive in each hand. In another method, all three players may be active in every hand.
First method
Each player cuts the deck. The player with the lowest card sits out the first hand; the player with the next deals. At the endof each hand, the loser goes out and the idle player takes his place. The score sheet should have three columns, since each participant plays for himself, and winning hands are credited to individual scores. The idle player may not advise either of the active players. The game ends when a player reaches 100 points or more; after game and box bonuses have been added, each player pays the difference in scores to each player having a higher score. If one player is shut out, he pays an additional 100 points to the winner.
Second method
Each player draws a card; the high player is "in the box," and the two others play as partners against him throughout the game. The partner drawing the second-highest card deals the first hand, and the other partner sits out but may consult on the play, with the active partner having the final decision. When the active partner loses a hand, the idle partner takes his place. One score is kept for the player in the box, another for the partnership; if the player in the box wins, he collects in full from each opponent. If the partners win, each collects in full from the player in the box.
Third method
All three players participate. Each player draws a card. The player with the highest card deals, and the player with the next-highest card sits on the dealer's left. Ten cards are dealt to each of the three players. The player to the left of the dealer plays first; if he refuses the upcard, the player to his left may take it. Thereafter, each player in turn may draw either of his opponents' previous discards, unless one of them has already been taken.
An individual score is kept for each player. The winner of each hand scores the difference between his count and the combined counts of the other two players.
There is no undercut bonus; if the knocker is tied, the player who ties him wins the hand, and 20 points are deducted from the knocker's score.
The other two players may lay off cards only on the knocker's hand, and only on the original matched sets. For example: If the knocker has 9♥, 8, 7, and one opponent lays off 6♥ on it, the other opponent may not lay off 5♥. The bonus for going gin is 40 points. When only three cards remain in the stock and no one has knocked, the hand ends in a draw, and there is no scoring.
The game ends when a player reaches 200 points, after which bonuses are added as in two-hand Gin Rummy, and each player pays the difference in scores to any player having a higher score.