This wild and crazy game is all about speed and quickness!
8 and up.
Counting, sequencing and manual dexterity.
Any number can play. The more players there are, the wilder the game gets.
One standard 52-card pack for each player. Each pack should have a different color cardback.
A (high) K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Each player shuffles his own deck thoroughly.
Each player has his own deck and begins by placing the top four cards from his deck face up in front of him in a row. There should be lots of empty space in the middle of the table between the two players. (In fact it is best to play on the floor, since cards often go flying once play starts.) Players hold the remainder of their deck in one of their hands during play.
The winner is the first player to get rid of all his cards.
There are no turns taken in this game, everyone plays at the same time. When both players are ready, one of them says "spit" and immediately each player takes the top card from his deck and plays it to the center of the table. These first cards should be far away from each other, forming two play piles between the players (see diagram). Then, the players immediately begin playing their cards, as fast as they can, from their layout onto one of the piles in the center. A card can be played only if it is one higher or one lower than the card on the top of the pile. The card's suit does not matter, and an ace can be played high or low (so that the sequence can "wrap around" between kings, aces and deuces).
1) In the illustration below, one could play the 9 (from layout) on the 10 (pile) since it is one lower in sequence. 2) Then one could play the 10 (layout) on the 9 (pile) just played, and so on.
A player may only use one hand to move a card and may only play one card at a time. Many times both players can play a card on the same pile. In that case the player who gets there first gets the play and the other player must take back his card. This race to play out the cards can get very exciting!
Cards played from the layout row may immediately be replaced by a new card from the top of the deck.
Players cannot exceed four cards in their layout rows.
The players continue to rapidly play cards to the center and replace cards in their rows until all players get "stuck" and cannot make a play. Often several dozen cards can be played before all players get stuck. When all players are stuck, they say "Ready, Spit," and again deal new starter cards to the top of each pile in the center. Play then continues as before.
Going Out. When a player has played all the cards in his deck, he must continue play using only the cards left in his layout (even though he will not have a card to "Spit" with if all players get stuck). When that player "goes out" by playing the last card from his layout row, he wins. If both players have run out their decks and get stuck before going out, the player with the fewest cards left wins.
One can play a series of rounds, scoring 1 point for each card each player has remaining at the end of each round. When one player reaches 100 points, the game is over and the player who then has the smallest score is the overall winner.