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Progressive Bridge
This
version is played at Bridge parties when there are more than four
players. It encourages sociability in that after several deals, players
move to other tables to meet and play Bridge with other players. In
some arrangements, partnerships change; in others, the partnerships
remain set throughout the session.
Arrangement of TablesThe
game is played at two or more tables of four players each. The tables
are numbered consecutively from Table No. 1 to the highest number. The
table numbers should be conspicuous for the convenience of the players,
and each table should be provided with two decks of cards with
different backs, one or more pencils, and a score pad showing the
contract Bridge scoring table.
Tally CardsBefore
play begins, the game director prepares individual tally cards, one for
each player. Each tally card bears a table number and designates a
position (North, South, East, or West) at the table.
The tally
cards may be drawn at random by the players or assigned by the game
director, as he prefers. When play begins, each player takes the
position assigned by his tally card.
Rounds
A
round consists of four deals, one by each player. When all tables are
through play, the game director gives a signal, and the players move to
their positions for the next round according to the type of progression
used. Each round should take about 20 minutes, and the average session
of play is from six to seven rounds.
A Deal Passed OutOnly
four hands are dealt at each table, one by each player. If a deal is
passed out (that is, if all four players pass at their first
opportunity to declare), the deal passes to the left, and both sides
score zero for that deal.
Method of Progression. At the end of each
round, the winning pair at Table No. 1 remains, and the losing pair
moves to the last table. At all tables except Table No. 1, the losers
remain, and the winners move up one table toward Table No. 1.
This
is the standard method of progression, but it may be waived or altered
to suit the wishes of the game director or the players. Special tallies
may be arranged or obtained, assigning positions for each round in such
a way as to give each player as wide a variety of partners as possible.
Selection of PartnersThe
four players at each table draw cards to determine partners at the
start of each round. The two new arrivals at each table draw first, and
the one drawing higher has choice of seats and is the first dealer. The
one drawing lower sits at the left of the first dealer. The two players
who remain at the table from the preceding round then draw. The higher
becomes the partner of the dealer. Thus all players change partners
after each round. Since the chief function of Progressive Bridge is
social, it is preferable to change partners at each round. However, if
for some reason a pair contest is desired, the same partnerships may be
retained throughout by simply progressing as described above without
changing partners at the next table. Another method is to have the
original North-South pairs remain in the same positions throughout the
game, and to have the East-West pairs progress one table at a time
until they reach Table No. 1, and then move to the last table. With
this system, the progression is followed automatically, regardless of
which pair wins at each table.
Draw for DealUnless
the dealer has already been determined, the four players at a table
draw for first deal. The player who draws highest is the first dealer
and may select either deck.
Progressive Bridge ScoringWith the exceptions specifically mentioned below, the scoring for Progressive Bridge is exactly the same as for Rubber Bridge:
Each deal is scored and recorded separately, and no trick points are carried over from one deal to the next.
Game
is 100 points for tricks bid and made in one deal. The game premium is
300 points, if not vulnerable, and 500 points if vulnerable, and is
allowed only when a game is bid and made in one deal.
A premium
of 50 points (some use 100 points) is scored for making any contract
less than game (part-score). This premium is in addition to the value
of the tricks made. Premiums for a small and grand slam are allowed
only if they have been bid for.
A side may not score more than 1,000 points in a single deal, except in the case of a slam contract fulfilled.
VulnerabilityThe first deal of each round is played and scored as if neither side were vulnerable.
The
second and third deals of each round are played and scored as if the
dealer's side were vulnerable and the other side not vulnerable.
The fourth deal of each round is played and scored as if both sides were vulnerable.
This
is the most desirable method of determining vulnerability in
Progressive Bridge and is in accord with the method used in Chicago
Bridge.
Recording the ScoreOne
of the four players at each table is appointed to record the score. He
separately enters the result of each deal on the score pad and, at the
end of the round, totals all the points made by each side.
The
scorer enters on the individual tally of each player the points made by
that player's side and also the points made by the opponents.
Correctly
designed tallies provide spaces to record both "My Score" and
"Opponent's Score." It is important that both scores be entered on the
tally; otherwise the record would be meaningless.
Computing Total ScoresAt
the conclusion of the game, each player totals his score and also the
opponents' scores, as recorded on his tally, and subtracts the
opponents' total from his own. The difference, plus or minus as the
case may be, is recorded in the space provided at the bottom of the
tally.
Example: A
player scores 2,460 points and the opponents score 1,520 points. This
makes his net score +940 for the entire session. On the other hand, if
a player scores only 1,650 points, and the opponents score 1,940
points, then his net score for the session is 290 points. A player
should not make the mistake of recording only plus scores, for that
method gives false results and is likely to lead to improper doubling
and redoubling.
Determining the WinnerThe
player with the largest plus score is the winner. Other players with
plus scores rank in descending order, followed by the players with
minus scores, the one with the largest minus being last.